Jan 25, 2006, 02:52 AM // 02:52
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#41
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Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/
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Quote:
Originally Posted by eur0b0y69
ok...im sure that the 2 monks have SB, and they chain it . The 55 cast it on himself and serves as a tank or.....he uses echo/SB for longer resistance against hexes. The necro ofcourse is the dmg dealer and uses SS , and the other monk is healing.
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and the Necro mimick's SB for 5 seconds? no way
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Jan 25, 2006, 02:54 AM // 02:54
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#42
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Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/
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Here's my idea:
Finger of Chaos probably requires adrenlin.
So with mesmer skills to prevent adrenlin gain, no finger.
So the necro can tank.
It'll be slow though, the melee ones and the ranged ones would have to be killed separately due to the hex's effect range.
I'm still more inclined to believe the dropper story.
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Jan 25, 2006, 03:29 AM // 03:29
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#43
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Spellbreaker will not save you from this. SV however will drain magic and adrenaline so this stance will not be useful.
The picture only shows the beginning of the 3rd map. Unless the original poster shows pics of dead darknesses, i dont really buy it.
Heres me at the Halls with only 4 people left (our battery necro just got DCed)
heres a pic of me making it to the darkness with only 4 people left on the team. They couldnt kill us, but we couldnt kill them either. we couldnt do enough dmg.
Last edited by lyra_song; Jan 25, 2006 at 03:35 AM // 03:35..
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Jan 25, 2006, 03:36 AM // 03:36
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#44
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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The only possible way they can 3 man UW/HoH (or whatever you call it) by having the necro tank.
The two 55 monks can't be the tankers, because Fingers of Chaos will destroy any enchantments if they attack a Primary/Secondary Monk.
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Jan 25, 2006, 08:29 AM // 08:29
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#45
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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A couple things...
SV will prevent Fingers :
Wrong. It will not. This is based on the assumption FoC has a cost, and comepletely ignores the Scythes of Chaos, which can strike from range. These are not mindblades that move to melee people, they have wand attacks. That doesn't trigger SV, and you'll still get pummelled. FoC isn't adrenaline I think, monsters tend to use it before striking..
And if anyone thinks a necro with normal hp can tank the groups of 4+ insanities + chaos wurms, then I want some of what they're smoking. Either that or the megaboonprotheal builds the monks have...
SB will stop surge:
Hmm... maybe. I seriously doubt that throughout the entire trip, a Scythe will not aggro onto the monks. The aggro behaviour of the mobs is rather insane, and my point was about surges/interrupts striking the somewhat more squishy monks.
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Jan 25, 2006, 07:43 PM // 19:43
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#46
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Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/
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Quote:
Originally Posted by lyra_song
heres a pic of me making it to the darkness with only 4 people left on the team. They couldnt kill us, but we couldnt kill them either. we couldnt do enough dmg.
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How do they get healed? Without healing you can kill them slowly can't you?
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Jan 25, 2006, 07:52 PM // 19:52
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#47
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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They have a natural regen, and when you're getting Diverted, Backfire, not to mention their normal attacks (and they use FoC as well) it can become difficult to fight against The Darkness for long. Today I had a group, we had to 5 man the last two maps without a warrior. Sure enough we had our necro tank and it worked. Whether or not two monks could provide enough fire power to rip through The Darkness however... hard to say.
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Jan 25, 2006, 10:13 PM // 22:13
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#48
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Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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yeah that 5 man group was fun. I fail to see how 2 monks and 1 necro can generate enough firepower to clear the courtyard and hoh maps. Our necro and 2 eles were taking a while to clear the maps so i don't see how its possible that u have enough dps. Or a run with 3 ppl would take so long it wouldn't be profitable. Currently a run with 8 ppl takes approx 2 hours and it is kinda profitable only if you get victos stuff. Most other weapons are hard to sell. Therefore unless u are doing the run faster then 3 hours id just take the necros and monk and go back to UW
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Jan 29, 2006, 07:36 AM // 07:36
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#49
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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I cannot say that I know how it is done but I have some ideas which I will probably test in the near future. There reason I am posting is to say I believe it is possible wether or not we posters can do it yet. Why do I think it is possible? How many times did we all hear this....
Solo UW is impossible
Solo FoW is impossible
New Droks run is impossible
Solo Greneths is impossible
Solo Titans is impossible
Let me ask you....how many of those are actually true now?
It is not impossible to do this 3 man we just have yet to figure out what the OP is doing. I have done this with as few as 4...started as 5 until the last map...when someone got a net error 7. Would we have made the entire thing with 4 ... don't know.
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Jan 29, 2006, 08:14 AM // 08:14
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#50
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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All I can say with some confidence that it is entirely possible since none of the enemies outside of the Chaos Wurms (I think) don't have a naturaly regen. Wanding the Scythes and Grasps would eventually kill naturally, and the other enemies could be dispatched as normally. It doesn't really matter though when you get to the end, and you have enemies that will be:
Regenerating naturally
Removing whatever curse is on them with frequency
Diverted Spells (using that time to regen)
Disabling Signets (if one is using Signet of Judgement or Bane Signet)
The only possible to way to avoid such the curses being removed would be blinding The Darkness. In which case, the only available options would have to be something along the lines of an Oath Shot/SQ/Throw Dirt Ranger to prevent the nasty effects of Finger of Chaos. Signet of Midnight, although judging from most bosses the blind wouldn't last too long anyway not to mention it's a signet. Blinding Flash would have to be spread on all 3, and maintaining that would be near impossible (Echo + Arcane Echo maybe?). Stances won't save you forever, and since you'll have 3 attacking you you're going to be in trouble.
But, who is to say simply reapplying something like Conjure Phantasm until they die one by one won't work?
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Jan 29, 2006, 09:00 AM // 09:00
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#51
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Me NoFat
It is not impossible to do this 3 man we just have yet to figure out what the OP is doing. I have done this with as few as 4...started as 5 until the last map...when someone got a net error 7. Would we have made the entire thing with 4 ... don't know.
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We aren't bashing the possibility of a 3 man run, we're bashing the likelyhood of doing it with that kind of group The evidence, and lack of follow-up screenshot proof is vastly against the OP. If someone really could 3man the whole place, we'd have multi-hundred post thread with the full thing detailed out, like the UW domination.
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Jan 29, 2006, 12:03 PM // 12:03
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#52
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Avarre
We aren't bashing the possibility of a 3 man run, we're bashing the likelyhood of doing it with that kind of group The evidence, and lack of follow-up screenshot proof is vastly against the OP. If someone really could 3man the whole place, we'd have multi-hundred post thread with the full thing detailed out, like the UW domination.
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Not necessarily true. Most of the good builds you read here are kept secret for awhile before someone decides to make it public. It becomes a hit and spreads through these forums usually by the inventor but sometimes not. I know at least 2 secrets to the game....one build...one trick...that I cannot find anywhere on this site. They are however on my guild site.
I do get the point about the OP not throwing out screen shots and that his 3 man seems unlikely. I am only stating that until someone gave away the outside the box thinking of a 55 monk...you and everyone else here 9including myself) would have said impossible.
Quote:
Originally Posted by Avarre
We aren't bashing the possibility of a 3 man run, we're bashing the likelyhood of doing it with that kind of group The evidence, and lack of follow-up screenshot proof is vastly against the OP. If someone really could 3man the whole place, we'd have multi-hundred post thread with the full thing detailed out, like the UW domination.
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Not necessarily true. Most of the good builds you read here are kept secret for awhile before someone decides to make it public. It becomes a hit and spreads through these forums usually by the inventor but sometimes not. I know at least 2 secrets to the game....one build...one trick...that I cannot find anywhere on this site. They are however on my guild site.
I do get the point about the OP not throwing out screen shots and that his 3 man seems unlikely. I am only stating that until someone gave away the outside the box thinking of a 55 monk...you and everyone else here 9including myself) would have said impossible.
To move us on from just bashing the OP lets turn this thread into possible 3 man builds that we can test out. I am thinking that one possibility might be:
N/Me - MM need something to serve as fodder
Mo/Me - Mostly Heal
W/Me - KV doom posted a good IW build in the W part here http://www.guildwarsguru.com/forum/s...d.php?t=111483
Your W and N should deal the most damage with some smiting from the monk. The goal is not so much speed of kills.
That is very basic and I have not listed skill sets. I believe that we should debate the best possible skills that you should have while inside the Tombs and then alter the classes as needed. So from here on lets discuss skills needed to be effective. I am taking the tank because we need someone to take aggro until the MM gets his army up. I guess you could have another sacrafice toon just kill himself a 1000 times at the start of each mission to build the army.
Last edited by Me NoFat; Jan 29, 2006 at 01:28 PM // 13:28..
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Jan 31, 2006, 04:12 AM // 04:12
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#53
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Quote:
Originally Posted by Me NoFat
Solo Titans is impossible
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*ahem* It is Possible *ahem*
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Jan 31, 2006, 04:57 AM // 04:57
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#54
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Indian
*ahem* It is Possible *ahem*
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Yes ... for the most part
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Jan 31, 2006, 05:25 AM // 05:25
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#55
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Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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Quote:
Originally Posted by Indian
*ahem* It is Possible *ahem*
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you clearly didn't read his entire post
What he meant is that people said that soloing titans is impossible but currently is is possible therefore the people saying that 3 man new UW could possibly be wrong.
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Jan 31, 2006, 05:40 AM // 05:40
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#56
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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why don't people try resmer monk mm saccer in tombs uw...it would work nicely...add a ss necro and you would have lotsa deaths... =)
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Jan 31, 2006, 05:42 AM // 05:42
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#57
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Racthoh me and Forth almost managed to clear the first level... but we keep losing aggro and dying
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